Team
This is a standard Laserforce mission. The players are divided into three teams, red, green and amber and wear correspondingly colored battlesuits. Players should only zap players of the opposite color, as there may be a penalty for zapping a fellow team member. Players have unlimited shots and unlimited lives, thus it is not possible for players to be eliminated from the mission prior to the mission end time.
When zapped, a player is deactivated for six seconds. During this time, the player's weapon is inactive, but the player can still be zapped, so seeking a safe hiding place is necessary. At the end of this down time, the players is reactivated and may return to action.
Bonus point are awarded for destroying in-field targets. To destroy an in-field target, the player must zap it three times in a row without missing or being zapped themselves. Opposite color (enemy) and neutral in-field targets may be destroyed, while identical color (friendly) in-field targets should be defended from the opposing team.
Special points are accumulated by zapping other players and destroying the in-field targets. Special points are required to activate some advanced special abilities available in this mission. (See the separate special abilities listings for a detailed list of the special abilities available.)
Notes:
- After deactivating an opponent, a player cannot zap that opponent again unless either: the opponent reactivates, the player zaps someone else, or activates a "reset" special ability.
- Special abilities become available only as a player increases their skill level. It is not possible for a player to change their skill level during the game.
- A high level player may need to zap a low level player up to three times before they are deactivated.
- High level players are more vulnerable to being zapped while deactivated.
- The "Missile" and "Nuke" special abilities affect only those opponents who are of a high enough level to posses the same ability.
- Low level players are unable to zap their own team members. High level players can, but receive a warning tone instead of a lock-on tone when targeting. The penalty for zapping a team member is loss of points and deactivation. The zapped players is not affected in any way.
- Low level players are unable to zap their own team members. High level players can, but receive a warning tone instead of a lock-on tone when targeting. The penalty for zapping a team member is loss of points and deactivation. The zapped players is not affected in any way.
Skill Levels
Skill levels are determined by the player's standard skill level
Scoring
| Event | Score | Special Points |
|---|---|---|
| Zap Opponent | 100 + 10 x Level Difference |
1 |
| Zap Warbot | 100 |
0 |
| Missile Opponent | 500 + 100 x Level Difference |
2 |
| Destroy In-Field Target | 501 |
5 |
| Detonate Nuke | 500 |
0 |
