Welcome to the new website!
Next Overnight Event: Mar 8, 2008 Saturday to Sunday morning
Check out the site and let us know what you think!
Welcome to the new website!
Next Overnight Event: Mar 8, 2008 Saturday to Sunday morning
Check out the site and let us know what you think!
Players play as individuals. When the mission begins, one player is selected randomly and becomes IT. They will hear a normal hit sound and be deactivated for four seconds. When they are reactivated, their lights will be locked-on to distinguish them from other players. Their goal is to "tag" some other players and thus make them IT. They do so by missiling them. The goal of the other players is to score points by zapping the tagged player while avoiding being tagged themselves. Once a player is tagged, they are deactivated for four seconds, and then are reactivated. The player who tagged them returns to normal mode.
While tagged, a player cannot fire normal shots, just missiles. They cannot score in any way and must simply try to tag another player by missiling them.
While tagged, a player is never deactivated. They remain up the entire time, and will likely have other players zapping them repeatedly. The tagged player loses points each time they are zapped, so they should try to tag someone else as soon as possible.
Players who are not tagged can destroy the infield targets. They score no points, but if all targets are destroyed without the player being tagged, rapid fire is awarded. They can then use this to score a lot of points on the tagged player. Once a player is tagged, rapid fire is lost, but after tagging someone else, they can destroy the infield targets again to re-enable it.
Players who are not tagged cannot zap each other, they can only zap the player who is currently tagged.
Direct "tag-backs" are not permitted.
| Event | Score |
|---|---|
| Zap Tagged Player | 50 |
| Get Tagged | -100 |
| Get Zapped While Tagged | -10 |