Players are "Immortals", struggling to eliminate all opponents and claim "the prize" as the last player remaining. There can be only one...
Players have unlimited shots and unlimited missiles. At the start of the mission, both shots and missiles fire very slowly. As the mission progresses however, both shots and missiles speed increases until it reaches its maximum at the climax of the mission.
Zapping players will build up special points, but the only way to eliminate an opponent is to missile them. When a player is removed from the mission in this manner, their score and special points are awarded to the player that eliminated them.
Destroying in-field targets also awards special points.
Special points can be used to activate the following special abilities:
Reset the players weapon, allowing a missile or another shot on an opponent who has just been zapped. To activate, hold down the trigger in while up. Costs 10sp initially, drops to 5sp towards the end of the mission.
Provides temporary protection from missiles. To activate hold down the trigger in while up. Lasts until the player is reactivated or 10 seconds is up. Costs 5sp initially, and increases to 30sp towards the end.
As the mission Progresses, down time increases slightly. Players also become more vulnerable to being zapped while down. At the end of the mission, it is possible to zap players repeatedly while they are down without needing to use resets.
Towards the end of the mission, missiles become so quick that it can be difficult to zap an opponent with normal shots. Use quick snap shots to get a normal shot off before the missile town begins.
The mission will automatically end when the time limit has expired or only one player remains.
Warbots are not active.
All players play at the same level
500 + Opponent's Score
2+ Opponent's Sp
|Destroy Infield Target||