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Gladiator

Players have a limited number of lives, and attempt to be the last remaining Gladiator by eliminating all of their opponents.

The number of lives that a player begins with depends on their level. The higher the level, the fewer starting lives. When zapped, a player is deactivated and a life is lost.. When all live have been exhausted , the player is eliminated from the mission.

Additional lives can be gained by zapping opponents, and by destroying the in-field targets.

Notes:

There are three variations of this mission: individual, team and partners. The variation determines whether there are, teams and if so, how may. In individual and partners variations, all in-field targets are neutral, while in team variation, in-field targets may be friendly, enemy or neutral depending on their color.

There are no special abilities available, players must depend o their raw skill to win.

The visible LED on the back of the phaser will begin to flash faster when the player has six lives remaining. The faster the flashing, the fewer the lives remaining.

This mission will automatically end when the time limit has expired or only one player (team) remains.

All players are deactivated by a single shot from an opponent.

Warbots are not active.

Skill Levels

The number of lives each player starts with depends on the player's standard skill level:

Level Starting Lives
1 - Recruit
30
2 - Gunner
27
3 - Trooper
23
4 - Captain
20
5 - Starlord
17
6 - Lasermaster
15

Scoring

Event Score Special Points
Zap Opponent
100 + 10x Level Difference
.25 + .04 x Level Difference
Zap Own Team Member
-100
1 Life Lost
Destroy Infield Target
801 (Individual/Part), 1001 (Team)
5