Welcome to the new website!
Next Overnight Event: Mar 8, 2008 Saturday to Sunday morning
Check out the site and let us know what you think!
Welcome to the new website!
Next Overnight Event: Mar 8, 2008 Saturday to Sunday morning
Check out the site and let us know what you think!
Low on ammunition, our gunslingers must make every shot count as if it were their last… because it just might be!
Each player starts with a limited number of shots. If you fire and miss, you lose a shot. However if you zap an opponent, you are awarded bonus shots. So to do well, you must be very accurate with your shots.
If you run out of shots, you will be unable to fire for between 10 and 15 seconds (depending on your level). After this time, you are automatically resupplied with a few shots to get you going again.
You can destroy the in-field targets once per mission, for bonus points and bonus shots. Beware! Unlike other missions, it may take more than three shots to destroy a target. The number of shots required depends on your level.
If you have four or more shots, you will be able to fire missiles. A successful missile will award you points plus bonus shots, but an unsuccessful missile attempt will cost you shots.
If you have two or more shots, you can activate a payback when you are down. This ability costs two shots.
Notes:
| Level | Initial Shots (% of Max) | Max Shots | Max Shots/ Zap Opponent | Max Shots/ Missile Opponent | Hits Required to Destroy Target | Bonus Shots/ Destroy Target |
|---|---|---|---|---|---|---|
1 |
15 |
30 |
1.0 |
- |
3 |
5 (+3 used) |
2 |
13 |
26 |
.9 |
- |
3 |
5 (+3 used) |
3 |
11 |
22 |
.8 |
- |
3 |
5 (+3 used) |
4 |
9 |
18 |
.7 |
3 |
4 |
5 (+4 used) |
5 |
9 |
18 |
.7 |
3 |
5 |
5 (+5 used) |
6 |
5 |
12 |
.5 |
3 |
6 |
5 (+6 used) |
| Event | Score |
|---|---|
| Zap Opponent | 100 + 5x Level Difference |
| Zap Own Team Member | -50 |
| Missile Opponent | 500 + 20x Level Difference |
| Missile Own Team | -250 |
| Destroy Target | 1001 (enemy) ; 801 (neutral) |